Educational games in mother tongue classes

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Use of educational games in teaching the "Phonetics" section of the mother tongue
We live in an age where technology and technology make our lives easier. As in all fields, in the field of education, a number of innovative ideas have been mobilized to improve the quality of education. New textbooks, exhibition and instructional tools, e-books are all focused on the formation and development of the new era man.
Special attention has been paid to the teaching of mother tongue in general secondary schools.
In the teaching of the mother tongue, the limitation to the provision of textbook information did not ensure the quality of education. Therefore, today's pedagogue should attract the student to the subject through various teaching methods and achieve the intended goal of DTS. Especially in the 5th grade, there may be some difficulties in teaching phonetics and lexicology sections of the mother tongue. Then the pedagogue leaves the traditional teaching methods and organizes lessons in a non-traditional way, which gives effective results.
For example,
Educational game "Svetafor".
In this game, it is widely used during repetitions of the "Phonetics" section. Three types of cards can be used in the game, i.e. cards in the color of traffic lights and the application of machines for questions. For this, colored cards are distributed to the students. The teacher hangs the exhibition with questions on the blackboard.
The class is divided into groups. Group members answer questions in order. Pupils who believe the answer to be correct - green, those who believe it is wrong - red, and pupils who could not find an answer to the question raise a yellow card. Each of the three groups can be asked 3 to 5 questions. One point is deducted for each yellow card. On the red card, one point is given for a correct answer to a question that is found to be incorrect, and half a point is deducted for an incorrect answer.
For example, group 1 has 30 points, group 2 has 30 points, group 3 has 30 points, and if the first group collects 5 yellow cards, 25 points remain.
Those holding a red card explain why the answer is wrong. If they can't explain, half a point will be deducted.
At the end of the game, the most actively participating group will be awarded.
The teacher must create a question for the game based on the textbook and taking into account the age characteristics of the children.
Young researcher educational game. This game is organized on the basis of interactive methods and can be used to explain a new topic. For this, the class was divided into two groups. The first group can be called "Vowel" and the second group "Consonant". Changing the name and captain of the groups for each lesson ensures that the students strive for leadership. Each group will be given a separate task. For example, the first group prepares a lecture on the types of consonants according to the presence of voice and noise, on the topic "Voiced consonants and their specific aspects", and for the second group, "Victory features of voiceless consonants". 2-3 minutes will be allocated for this. The pedagogue can help to use textbook and non-textbook materials in preparation of the lecture. One main speaker and one additional speaker are appointed from among the group members.
These speakers will present the lesson to the group based on the assignment. An additional speaker fills the gap left by the main speaker. The opposing team can ask questions. Then the second group will give a speech, the first group will ask questions. The game continues like this. The teacher leads this game. If the speakers make mistakes, the teacher fills them up.
The goal of this game is that students will acquire the competence of using the book to find and analyze scientific information.
"Who's the fastest?" educational game. In this case, it can be used in "Phonetics" training sessions on vowels and consonants.
Equipment.
1. Red and green star or daisy-shaped cards.
2. Distributed materials.
3. Digital assignments.
At the beginning of the game, students of the class choose red and green daisies on the table and divide into two groups. After dividing into groups, it is possible to proceed to the main part of the game.
Grammar task 1. Write 101 words containing only voiced consonants.
Grammar task 2. Write 10 words that contain the consonant "x".
Grammar task 3. Give 10 examples of words where the vowel "A" is pronounced like "O".
Grammar task 4. Write 10 words that contain a guttural consonant.
Grammar task 5. Write 10 words about the pronunciation of a long vowel when a stop is placed.
These assignments will be posted on the board as an exhibit. Students can choose one of the numbers in the box and complete the grammar task under the number.
Educational game "Aspiring student".
In this game, students work in groups. On the classroom board, the teacher hangs cards with words with a few vowels omitted. And on the table there are small cards with several vowel letters. After a designated curious student from each group finds the missing letter in the word and forms the word, the rest of the group tells the information about the letter and earns a point for the group. If other groups have other options, they will be considered and commented on. For example, z...ra, q...tiq, ...smon, q...yiq. The educational game "Izquvar okuky" has an incomparable role in strengthening the students' knowledge about the task of distinguishing the meaning of sounds and adding the necessary sound to the given words.
Educational game "Two right, one wrong".
This game can be organized in the strengthening part of any phonics topic. The class can be divided into two large groups.
If the lesson is a reinforcement lesson on vowels and consonants, the teacher assigns words beginning with vowels to the first group, and words beginning with consonants to the second group.
Mother, brother, flower. - out of these three, he should know that "flower" begins with a consonant.
School, teacher, mother. - the student should be able to understand that the word "ana2" begins with a vowel, and that "school" and "teacher" are the two correct words in the game.
This game gives students a good result in mastering the subject in all lessons in the pronunciation and spelling of consonants, as well as in lessons in the direction of syllables and stress.
Educational game "Choose a pair".
In the lessons organized on the subject of "Phonetics" in the game, students have good results in mastering voiced and unvoiced consonants.
For this, the teacher uses the shape of two trees as a demonstration. The voiced consonants in the tree application are visible to the students. Voiceless consonants in the second tree are hidden. Students take any one of the unvoiced consonants and place it next to the voiced pair. Then he explains. For example, "P" is a voiceless consonant. When it is placed next to the voiced consonant "B" in the tree, "P" is considered a voiceless consonant, and instead of being formed, it enters the lip-lip type of the consonant, and an explosive sound is also counted. And "B" is its sonorous counterpart.
Only when the answer is complete, the teacher encourages. If the answer is found, even if it is a certain amount, no penalty will be given to him, if the answer is not found, the student will be fined.
As a relief, the teacher can also get additional refills from the groups.
This game teaches students to be resourceful and to be able to verbally express the knowledge they have acquired, and helps students to develop their ability to work with information.
"Bliss" or "Place it Right" method.
It is aimed at teaching students to correctly organize the sequence of actions, to think logically, to choose what they need from a wide variety of opinions and information based on the topic they are studying. Based on this method, students can convey their independent thoughts to others, determine the level of mastery of a new topic. In this way, it allows students to study the topic in specific parts and analyze the logical connection and relationship between the parts. Through this method, the class can work individually, in groups and as a team. In particular, the use of this method in phonetics lessons opens the door to new possibilities in achieving the goal set by the teacher.
For example, the "Bliss" table on the topic of vowels and consonants can be formed as follows.
Sounds Vowels Consonants Ball
Y + 2
U+2
K + 2
N + 2
G + 2
Sh + 2
Z+2
X + 2
G' + 2
H + 2
F+2
V + 2
A + 2
Q + 2
P + 2
R+2
Or + 2
L + 2
D + 2
D + 2
E + 2
Ch + 2
C + 2
M+2
I + 2
T + 2
B+2
O' + 2
In addition, "Participation of the lips in vowel sounds", "Differentiation of consonants according to their formation", "The place of formation of consonants", "Vowels and consonants in syllables" and other problems "Bliss" ” request can be made. This method allows students to work with the text in the course of the lesson, to consolidate and retain the learned topic, to learn what they do not know, and to reinforce what they know, most importantly, to determine the level of mastery, and at the same time, it is useful for evaluating the whole team.
Through the educational game "Continue" students will benefit from the lessons focused on the study of syllables in the "Phonetics" section, "Lexicology" and "Syntax" sections.
In this, the teacher gives students open syllables or closed syllables. Students make words by adding the appropriate syllable to the given syllable.
Bo-, bo'-, ji-, no-, sa-, gi-, za-, bi-, etc
In this, students can mark words such as grandfather, boy, Bosit, Boqi, Botir, bochabar, virgin.
Tan-, bek-, tir-, mak-, hukm-, etc
Words like tanbeh, tandir, tansik, tantana, tanga, lazy can be mentioned.
When referencing the generated words, the teacher should make sure that the word spoken by the first group is not repeated by the other group and guide the children to do the same. Only then will students be attentive in class, respect others' opinions, and strive to achieve originality in the task assigned to them. The most important thing is that the students turn to the vocabulary in their memory and enrich their speech with these words when continuing the syllable.
Educational game "Two are the same".
This game focuses on finding words that have the same consonant in one word, or words that have the same vowel in one word.
Write words that share the same vowel. Unum, smoke, cat, for, eagle, exile, nose, yupun, fall, fist.
Write a word with the same consonants. Kok, bread, tot, bow, wax, mulberry, saw, blue, Aziza, grandfather.
Do not allow the second group to repeat the words that the first group brought.
Pupils are asked to reach a certain amount of words. Students who find the most words in the specified amount are the winners of the game.
Educational game "Flicker of sounds".
This game can be used in the lessons of the topic "Consonants" related to the "Department of Phonetics" according to the participation of sound and noise. It can be conducted by the teacher in the following order.
First of all, students are divided into small groups, and the conditions of the competition are determined. According to the condition of the game, students have to find an example of a word that starts with consonant (or voiceless) sounds and ends with this sound.
One group says one sound, the representative of the other group immediately finds a word corresponding to this sound. This task is continued by the representatives of the group standing around the circle. For example, when the sound "b" is pronounced, the representative of the second group should say the word "bob". Next, the groups change.
It is also possible to change the game condition as follows. Saying a word that sounds the same on both sides of a given sound. For example, deer, bread, pop, dod, rush, mulberry, etc
In this game, the group that does not find a word, does not fulfill the condition of the task, it is considered a loser. The group that fulfills the condition of the assignment will be the winner.
In addition to oral literacy, this game forms the competence of choosing words and explaining them in a similar way to the topic.
In the organization of mother tongue lessons, "Branching of ideas", "BBB", "FSMU", "Venn diagram", "Charkhpalak", "Concept analysis", "Numbers speak", "Fish skeleton", "Fan", It is possible to use a number of educational games and non-traditional educational methods, such as "Boomerang", "Zakovat", "Protection", "Torozi", "Question lotto", "Yes or no". lib, they are of great importance in organizing lessons based on new innovative pedagogical technologies. Of course, the given games are not characterized by a fixed and unchanging quality. Each teacher can organize, change, creatively develop or use similar options based on the character, talent and interest of the students he is teaching.
In a word, such games are considered as a way to give students easy and understandable topics, and the pedagogue can use new educational games in lessons, even thinking up such games himself. can also find. Because we live in the age of news and information.

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